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ZombsRoyale.io Guide: Where to Drop, What to Loot First and How to Read the Gas

Published · 2 min read

The drop

The plane's flight path is drawn on the map before anyone jumps. Most of the lobby drops directly under it, which means the towns on that line are a fight for every chest. Glide sideways to a place two or three screens off the line instead. A smaller cluster of buildings you loot alone is worth more than a big town you die in.

Loot order

Any gun first, because bare fists lose to everything. Then a shield potion, and drink it straight away: shields absorb the first hundred points of damage and are the single biggest swing in an early duel. After that a second gun of a different range, ammo for both, and healing in the last slots. Rarity matters less than range: a common shotgun beats a rare sniper indoors.

Weapons that suit the map

The island is mostly open ground with towns and bushes, so a rifle or SMG for mid range and a shotgun for buildings covers everything. Snipers pay off only if you hold high ground near the final rings. Grenades are underused: a gas grenade thrown into a bush or a doorway clears out someone who would otherwise win a standoff.

The gas

The minimap shows the next safe circle as a white ring and a countdown. The first two rings are slow and you can loot until the timer is nearly out; from the third ring the gas moves faster than you walk, so leave when the countdown hits thirty seconds. Arrive at the edge of the circle nearest to where you are rather than the centre, and go in through the side with the fewest buildings, which is where the fewest players are.

The final ten

Stop looting. Find a bush or a wall on the side of the circle away from the gas, crouch into it and let the others fight. In the very last ring, whoever fires first is usually the one who dies second, so wait for a clean shot on someone already in a fight.

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